Freitag, 5. März 2010
Modeling Tools links
http://3dnow.informe.com/some-free-modeling-tools-dt28.html
Sculpt Tool "Sculptris":
http://www.drpetter.se/index.html
Compositor "Ramen":
http://ramenhdr.sourceforge.net/
Procedural texture generation:
http://www.fxgen.org/
Game Creator:
http://www.scirra.com/
Donnerstag, 14. Mai 2009
Samstag, 2. Mai 2009
Donnerstag, 9. April 2009
Mittwoch, 25. März 2009
Alpha Romeo Mito
i think i Buy this Car this Sommer!
the (155PS Turbo-Turismo)!
http://www.alfaromeomito.de
Here some Images:

Here is the GTA Version!
Dienstag, 5. August 2008
Samstag, 2. Februar 2008
Pencil:Traditional animation software

| Pencil is an animation/drawing software for Mac OS X, Windows, and Linux. It lets you create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics. Pencil is free and open source. Update 2008-01-21: v0.4.4b is now available for Mac OS X. |
http://www.les-stooges.org/pascal/pencil/index.php
http://geesas.sourceforge.net/clash/
Samstag, 26. Januar 2008
"ELEPHANT"

"ELEPHANT"
This is rendered in Blender 3D.
The Elephant model is from Daz Studio Starter Kit!
I use the Model to make some Render tests in Blender to find out how the New Amazing Render and other Features in Blender works!
Used:AAO,SSS,..... New Hair Particles,Strands...etc.
Here is a second one......i tryed here to make some good Volumetric Clouds behind..!?Its not the best .....because all this are my first test renders...i have to more tweaking to make all looking better!?
Donnerstag, 6. Dezember 2007
Game Engine: Antiryad Gx

Antiryad Gx development new - 2007/12/07
Antiryad Gx v1.7 is now freezed, no API change will be done in next release, only bug fixes will be done.
In parallel, the development of Antiryad Gx v1.8 has begun.
In next release, we will start progressively a new support system.
Tree versions will be embeded in the v1.7 installer: Previous stable v1.6, current stable v1.7 and unstable preview v1.8.
Apricot: Open Game

Apricot
After Orange and Peach Blender Institute continues with a new open project: Apricot. This time it isn’t a movie but a 3D game!
Starting february 1st 2008, a small team of again the best 3D artist and developers will develop a game jointly with the on-line community. The main characters in the game are based on the short 3D animation open movie Peach. At the end of July 2008 the game will be launched. The team members will get a great studio facility and housing in Amsterdam, all travel costs reimbursed, and a fee sufficient to cover all expenses during the period.
http://apricot.blender.org/
PEACH: Open Movie

As a follow-up to the successful project Orange’s “Elephants Dream”, the Blender Foundation will initiate another open movie project. Again a small team of the best 3D artists and developers in the Blender community will be invited to come together to work in Amsterdam from October 2007 until April 2008 on completing a short 3D animation movie. The team members will get a great studio facility and housing in Amsterdam, all travel costs reimbursed, and a fee sufficient to cover all expenses during the period.
The creative concept of “Peach” will be completely different as for “Orange”. This time it’ll be funny and furry!
Mittwoch, 5. Dezember 2007
Software:Creatoon

CreaToon 3.0 is now available for FREE download!
Due to a recent management decision, we decided to discontinue further developments to update CreaToon. Therefore, CreaToon is now available for FREE download, without further technical support. Don't forget to also download the unlock software, also available on the download page.
CreaToon® is a powerful software solution for the PC to create 2D animation in the cut-out style.
Its main features are:
- real-time editing previewing,
- automatic in-betweening,
- freedom of graphical style,
- combining bitmaps with vector graphics.
http://www.creatoon.com/index.php
Sonntag, 2. Dezember 2007
Software:Makehuman

Using MakeHuman a photorealistic character can be modeled in less then 2 minutes; MakeHuman is released under Open Source Licence, and is available for all the platforms (Windows, MacOsX, Linux).
Software:Wings 3D
Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.
It is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.
There is no support in Wings for doing animations.
For the latest SVN Development Version:
http://home.comcast.net/~chronosphere/info.htm
Wings3D - Official Development Forum: |
Samstag, 1. Dezember 2007
MAGAZINE: Blenderart Mag Issue #13

ISSUE 13 Fantasy Special!
Features Articles/Tutorials on Making a ‘Realistic’ Underwater Rift, Creating a ‘Tree Character’, Using ‘Auto Masonry’ Script, Video Editing in Blender, Making of - Andy Tear Liquid Tubes, Making of - Glass Girl, Meet the BlenderArt Team, & more…
Download the latest Issue 13 Fantasy Special here:
http://www.blenderart.org/issues/
Software:Synfig Studio

Synfig Studio is a vector based 2D animation program.
It is designed to be capable of producing feature-film quality animation. It eliminates the need for tweening, preventing the need to hand-draw each frame. Synfig Studio features spatial and temporal resolution independence (sharp and smooth at any resolution or framerate), high dynamic range images, and a flexible plugin system.
Check its main site at http://www.synfig.com/.
Synfig Unofficial:
http://atrus.mmaa.ru/synfig/
Donnerstag, 29. November 2007
Montag, 19. November 2007
Samstag, 17. November 2007
Software: Ivy Generator by Thomas Luft
A few month ago I was looking for a new sample scene to test watercolor renderings. I was thinking of something complex, filled with vegetation - like trees overgrown with ivy. Fortunately I was able to implement a procedural system so that the ivy would grow by itself. The result is a small tool allowing a virtual ivy to grow in your 3d world.The ivy grows from one single root following different forces: a primary growth direction (the weighted average of previous growth directions), a random influence, an adhesion force towards other objects, an up-vector imitating the phototropy of plants, and finally gravity. This simple scheme reveals that the goal was not to provide a biological simulation of growing ivy but rather a simple approach to producing complex and convincing vegetation that adapts to an existing scene. The ivy generator imports and exports obj+mtl files.
Download here:
http://graphics.uni-konstanz.de/~luft/ivy_generator/









